Operating System: Windows 10, 7, 8.1, 8 (both 32-Bit and 64-Bits supported).More bug fixes, improvements and much more.Added smooth and realistic facial system and character-based character scheme.3D animation (iMotion as well as RL Motion) and BVH / FBX.Import MP3, WAV, MP2, and many other audio formats.Import AVI, WMV, MOV, MP4, and popVideo3 formats and other video formats. Import JPG, BMP, GIF, TGA, PNG, and many image formats.Templates for humans, animals, and more.Supports popular image and video formats.
Support PSD file for character creations.Facial dolls and strengthening tools for acoustic lips.The user interface is very easy and intuitive.Create animation libraries and design styles.Create interactive animation animations.Create animated characters and elements.
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I'm uneasy about what's next: figuring out how to implement custom mouth and eye sprites. But CTA can really help themselves, and their customer base, by greatly simplifying the character import and design process. I am excited about how these animations will bring life to my website and app. The good news is what's actually rendering, thus far, is outstanding.
This rollercoaster has some pretty steep learning curves, but I am getting there. 2) Why would the front hair sprite behave any differently than other sprites inserted/replaced via the Sprite Editor Composer Mode? 3) Are there any pitfalls with PNGs that I need to be aware of? (I asked this questions previously in a different thread, with no reply.) So my questions are these: 1) what was the deal with the no blue bounding box? Even the smallest props have a tiny bounding box. I rinsed, washed, and repeated this whole process about four times more until the front hair was finally of proper size and placement on my character. This time I made it only slightly bigger, then saved off the actor file. but this time I did not size it up to the point where it would mysteriously vanish. So I did the whole dance again with going into composer mode, replacing the hair, seeing nothing but the dot, updating the actor to the stage, locate the front hair. I tried to size it up and it did let me make it larger - but only to a certain point.
It was very small and detached from the face. On the stage, I COULD see see the front hair.
So I exited composer mode and said "yes" when prompted to update the actor on the stage. When I highlighted front hair in the layer manager, again, nothing but the single red dot. Whaa? I zoomed out all the way, and still could not locate the sprite anywhere on the screen. Instead of the typical blue bounding box I got only the red dot, and no box. but when I got to the front hair, suddenly something went haywire. So now I'm to the task of replacing Eddie's head. My character's body animates great! The running, dancing, posing - all crisp and tight and hilarious. I used Eddie as a template and imported/replaced the components for the torso, arms, legs etc. I've been building a custom vector actor from scratch, and, after much tinkering, HAVE been able to successfully bring in my custom actor body components via the Sprite Editor Composer Mode.